﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace OOAD_Project_Engine.Application.Services
{
    public interface IContentService : IGameService
    {
        T Load<T>(string assetName);
        T LoadFromFile<T>(string assetName);
        void Unload();
        ContentManager ContentManager { get; }
    }
}
